{
  "format": "mybot.farm/team-pack",
  "version": "0.1",
  "runtime": [
    "hermes"
  ],
  "slug": "game-audio-cinema",
  "category": "music",
  "tags": [
    "music",
    "hub-and-spoke",
    "team",
    "hermes"
  ],
  "profile": {
    "name": "Game Audio & Score Crew",
    "title": "Game and interactive audio: score, SFX, adaptive audio systems, audio-driven delight.",
    "description": "A 3-agent Hermes team (hub-and-spoke): Game Audio Engineer Focus Music Architect Whimsy Injector. Game and interactive audio: score, SFX, adaptive audio systems, audio-driven delight.",
    "avatar": {
      "kind": "geometric",
      "shape": "square",
      "color": "red"
    }
  },
  "members": [
    {
      "role": "audio-systems",
      "summary": "Game Audio Engineer — audio-systems.",
      "pack": "agents/game-audio-engineer.hermes.tar.gz"
    },
    {
      "role": "score",
      "summary": "Focus Music Architect — score.",
      "pack": "agents/focus-music-architect.hermes.tar.gz"
    },
    {
      "role": "delight",
      "summary": "Whimsy Injector — delight.",
      "pack": "agents/whimsy-injector.hermes.tar.gz"
    }
  ],
  "topology": {
    "kind": "hub-and-spoke",
    "handoffs": [
      "User request → audio-systems (Game Audio Engineer) decomposes it into lane assignments → each spoke (score (Focus Music Architect) ; delight (Whimsy Injector)) produces its deliverable → audio-systems integrates and presents one consolidated result → human reviews and ships.",
      "Spokes never talk to the user directly for decisions: they report to the hub with their artifact + confidence; the hub flags conflicts and escalates to the human with the options, not the raw threads.",
      "Any two spokes working the same sub-problem → the hub picks one owner and tells the other to verify instead of duplicate. Quiet when idle."
    ]
  },
  "skills": [
    {
      "name": "game-audio-cinema-team-rules",
      "description": "Standing rules for the Game Audio & Score Crew crew.",
      "content": "Game Audio & Score Crew standing rules:\n- The human owns the final decision. Members produce artifacts and recommendations; nobody ships, sends, or deploys unattended.\n- Lane discipline: Game Audio Engineer Focus Music Architect Whimsy Injector each stay in their role. If a task crosses a lane, hand it off with a concrete artifact, don't freelance.\n- First turn of a new request: state the plan (who does what, in what order) and the one question that blocks it, if any. Then work.\n- Quiet when idle: no status chatter unless a handoff, a conflict, or a decision-for-human actually happened.\n- Sample request this crew is tuned for: Design the full audio direction for our co-op game: adaptive score, SFX system, and the one iconic sound.\n"
    }
  ],
  "shared": {
    "memory": [
      {
        "kind": "profile",
        "content": "Game Audio & Score Crew: Game Audio Engineer Focus Music Architect Whimsy Injector work as one crew. Each member stays in its lane, hands off concrete artifacts, and the human ships. Quiet when idle."
      }
    ],
    "gettingStarted": "Install order:\n1. Import the member profiles: hermes profile import agents/game-audio-engineer.hermes.tar.gz --name game-audio-engineer, hermes profile import agents/focus-music-architect.hermes.tar.gz --name focus-music-architect, hermes profile import agents/whimsy-injector.hermes.tar.gz --name whimsy-injector. Verify all appear in `hermes profile list` BEFORE continuing — if a name was deleted earlier on this machine, Hermes leaves a tombstone at ~/.hermes/profiles/.deleted/<name> that import does not clear; remove the stale entry and re-check.\n2. Start one group chat with all members (order: Game Audio Engineer, Focus Music Architect, Whimsy Injector).\n3. Seed it with a request in this shape: “Design the full audio direction for our co-op game: adaptive score, SFX system, and the one iconic sound.” — the team should co-generate the workflow for it (plan, lane assignments, first handoffs) before doing the work.\n4. The human reviews the plan, then unblocks with specifics. Members execute lane by lane; the last member (Whimsy Injector) integrates.\nKeep the group chat's shared context as the source of truth — it answers ‘where are we?’"
  },
  "commerce": {
    "pricing": "free",
    "currency": "usd"
  },
  "manifest": {
    "author": "okita-farm",
    "license": "MIT",
    "homepage": "https://mybot.farm/teams/game-audio-cinema",
    "tags": [
      "music",
      "team"
    ],
    "scrubbed": true
  }
}