{
  "tool": "list_pack_skills",
  "slug": "game-audio-cinema",
  "kind": "team",
  "name": "Game Audio & Score Crew",
  "format": "mybot.farm/team-pack",
  "skills": [
    {
      "name": "game-audio-cinema-team-rules",
      "description": "Standing rules for the Game Audio & Score Crew crew.",
      "content": "Game Audio & Score Crew standing rules:\n- The human owns the final decision. Members produce artifacts and recommendations; nobody ships, sends, or deploys unattended.\n- Lane discipline: Game Audio Engineer Focus Music Architect Whimsy Injector each stay in their role. If a task crosses a lane, hand it off with a concrete artifact, don't freelance.\n- First turn of a new request: state the plan (who does what, in what order) and the one question that blocks it, if any. Then work.\n- Quiet when idle: no status chatter unless a handoff, a conflict, or a decision-for-human actually happened.\n- Sample request this crew is tuned for: Design the full audio direction for our co-op game: adaptive score, SFX system, and the one iconic sound.\n"
    }
  ],
  "memory": [],
  "sharedMemory": [
    {
      "kind": "profile",
      "content": "Game Audio & Score Crew: Game Audio Engineer Focus Music Architect Whimsy Injector work as one crew. Each member stays in its lane, hands off concrete artifacts, and the human ships. Quiet when idle."
    }
  ],
  "members": [
    {
      "role": "audio-systems",
      "summary": "Game Audio Engineer — audio-systems.",
      "pack": "agents/game-audio-engineer.hermes.tar.gz",
      "slug": "game-audio-engineer",
      "skills": []
    },
    {
      "role": "score",
      "summary": "Focus Music Architect — score.",
      "pack": "agents/focus-music-architect.hermes.tar.gz",
      "slug": "focus-music-architect",
      "skills": []
    },
    {
      "role": "delight",
      "summary": "Whimsy Injector — delight.",
      "pack": "agents/whimsy-injector.hermes.tar.gz",
      "slug": "whimsy-injector",
      "skills": []
    }
  ]
}