{
  "format": "mybot.farm/team-pack",
  "version": "0.1",
  "runtime": [
    "hermes"
  ],
  "slug": "unity-studio",
  "category": "coding",
  "tags": [
    "coding",
    "pipeline",
    "team",
    "hermes"
  ],
  "profile": {
    "name": "Unity Game Studio",
    "title": "Unity title from architecture to shipped build: editor tooling, shaders, multiplayer.",
    "description": "A 4-agent Hermes team (pipeline): Unity Architect Unity Multiplayer Engineer Unity Shader Graph Artist Unity Editor Tool Developer. Unity title from architecture to shipped build: editor tooling, shaders, multiplayer.",
    "avatar": {
      "kind": "geometric",
      "shape": "square",
      "color": "magenta"
    }
  },
  "members": [
    {
      "role": "architecture",
      "summary": "Unity Architect \u2014 architecture.",
      "pack": "agents/unity-architect.hermes.tar.gz"
    },
    {
      "role": "netcode",
      "summary": "Unity Multiplayer Engineer \u2014 netcode.",
      "pack": "agents/unity-multiplayer-engineer.hermes.tar.gz"
    },
    {
      "role": "visuals",
      "summary": "Unity Shader Graph Artist \u2014 visuals.",
      "pack": "agents/unity-shader-graph-artist.hermes.tar.gz"
    },
    {
      "role": "tooling",
      "summary": "Unity Editor Tool Developer \u2014 tooling.",
      "pack": "agents/unity-editor-tool-developer.hermes.tar.gz"
    }
  ],
  "topology": {
    "kind": "pipeline",
    "handoffs": [
      "User request \u2192 architecture (Unity Architect) \u2192 netcode (Unity Multiplayer Engineer) \u2192 visuals (Unity Shader Graph Artist) \u2192 tooling (Unity Editor Tool Developer) \u2192 human reviews and ships. Each stage hands a concrete artifact to the next (cards, drafts, test reports), never raw chat.",
      "Re-work loop: if the tooling output is rejected (by the human or a downstream gate) \u2192 the failing stage gets a re-work note with the specific gap \u2192 re-runs only the failed stage \u2192 artifact flows down again. No stage silently rewrites an earlier stage's work.",
      "Scope drift: if the request lands outside architecture's lane \u2192 architecture says so in the first turn and re-scopes with the human before any member starts work."
    ]
  },
  "skills": [
    {
      "name": "unity-studio-team-rules",
      "description": "Standing rules for the Unity Game Studio crew.",
      "content": "Unity Game Studio standing rules:\n- The human owns the final decision. Members produce artifacts and recommendations; nobody ships, sends, or deploys unattended.\n- Lane discipline: Unity Architect Unity Multiplayer Engineer Unity Shader Graph Artist Unity Editor Tool Developer each stay in their role. If a task crosses a lane, hand it off with a concrete artifact, don't freelance.\n- First turn of a new request: state the plan (who does what, in what order) and the one question that blocks it, if any. Then work.\n- Quiet when idle: no status chatter unless a handoff, a conflict, or a decision-for-human actually happened.\n- Sample request this crew is tuned for: Ship a 2D party game for 4 local players in Unity with editor tooling for content teams.\n"
    }
  ],
  "shared": {
    "memory": [
      {
        "kind": "profile",
        "content": "Unity Game Studio: Unity Architect Unity Multiplayer Engineer Unity Shader Graph Artist Unity Editor Tool Developer work as one crew. Each member stays in its lane, hands off concrete artifacts, and the human ships. Quiet when idle."
      }
    ],
    "gettingStarted": "Install order:\n1. Import the member profiles: hermes profile import agents/unity-architect.hermes.tar.gz --name unity-architect, hermes profile import agents/unity-multiplayer-engineer.hermes.tar.gz --name unity-multiplayer-engineer, hermes profile import agents/unity-shader-graph-artist.hermes.tar.gz --name unity-shader-graph-artist, hermes profile import agents/unity-editor-tool-developer.hermes.tar.gz --name unity-editor-tool-developer. Verify all appear in `hermes profile list` BEFORE continuing \u2014 if a name was deleted earlier on this machine, Hermes leaves a tombstone at ~/.hermes/profiles/.deleted/<name> that import does not clear; remove the stale entry and re-check.\n2. Start one group chat with all members (order: Unity Architect, Unity Multiplayer Engineer, Unity Shader Graph Artist, Unity Editor Tool Developer).\n3. Seed it with a request in this shape: \u201cShip a 2D party game for 4 local players in Unity with editor tooling for content teams.\u201d \u2014 the team should co-generate the workflow for it (plan, lane assignments, first handoffs) before doing the work.\n4. The human reviews the plan, then unblocks with specifics. Members execute lane by lane; the last member (Unity Editor Tool Developer) integrates.\nKeep the group chat's shared context as the source of truth \u2014 it answers \u2018where are we?\u2019"
  },
  "commerce": {
    "pricing": "free",
    "currency": "usd"
  },
  "manifest": {
    "author": "okita-farm",
    "license": "MIT",
    "homepage": "https://mybot.farm/teams/unity-studio",
    "tags": [
      "coding",
      "team"
    ],
    "scrubbed": true
  }
}
